Category Archives: Video Games

May’s Top 10 Podcast Episodes

I kept up pretty well this month in cataloguing all the best podcast episodes I listened to in May, finishing my list days before the end of the month. This was probably for the best, because podcast listening is taking a backseat for the Sunday Assembly conference this weekend.

This month was a mix of brand new podcasts (for just me, maybe) as well as great favorites making a return. Peruse them and see if any strike you as interesting! I’d love to hear what others listen to, as well.

Here’s the list:

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April’s Top 10 Podcast Episodes

A lot of my podcast listening in April was on the road or while playing games. It’s funny that I’m already associating the video game The Talos Principle with the podcast Wham Bam Pow because of how much those overlapped!

At the beginning of this month I also failed to but ultimately succeeded in installing a new stereo in my car! My old car cassette adapter system for playing podcasts through my iPod would always overheat in these coming hot spring and summer months. Now I don’t have to worry at all with a direct aux cable! Year after year of frustration about this has finally come to an end.

I’m happy to present to you my top list of podcasts for April of 2015:

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When was Tony Hawk’s Pro Skater’s Peak?

Ben Kuchera of Polygon wrote a thoughtful, nostalgia-laden piece in response to teases about the new Tony Hawk skateboarding video game in the works. As a fan of the Tony Hawk’s Pro Skater series (or more generally the Tony Hawk series), it got me thinking about the games and their highs and lows, as well as the influence that the titles I played and everything in them had on me in middle and high school.

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March’s Top 10 Podcast Episodes

March was a heavy gaming month, and for no particular reason! I just happened to be clued in on a few great new podcasts that had to do with video games, and it must have been on my mind. Still, there’s plenty of variety to go around in my list, so feel free to peruse at your leisure!

Here’s the list:

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Purpose and Futility in Majora’s Mask

If you know 2000’s The Legend of Zelda: Majora’s Mask, you probably know most about how it stands apart from other Zelda games. You play as the green-clothed Hero of Time, Link, as usual, but you also transform into other races in the game. There are dungeons, but significantly fewer than usual. You continuously build a more powerful arsenal, but you regularly lose most of your items and progress. There are mountains of side quests, but you can never do them all in one cycle.

This game is rarely patient. In nearly every moment a clock at the bottom of your screen is ticking down the three in-game days you have left to accomplish your goals before the giant moon in the sky crashes into the world. Before disaster, thankfully, you can play the Song of Time to start the three days over again, but you only get to keep a small subset of the items, power-ups, and progress you’ve collected.

Most unsettling to me about this mechanic is how everyone you’ve helped, everything you’ve worked for, continually resets itself. Link, as well as the player, accumulate experience and knowledge, but no one else remembers you, and regions once saved are again cursed. This perseverance in the face of futility, and the meaningfulness of choices in a short, finite time, are the enduring legacies of Majora’s Mask to me.

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